Another essay I picked up on was that Newbies design online games- because they dictate the profitablility of the game. Funny thing is, that this applies just as well to any project that tries to attract clients- be it supermarkets, walmarts, or even politics- we're trapped in always appealing to the least among us. He ends his essay with a little hope- but looking at the world outside of the gaming market, out into that sprawling suburban chaos that is Walmart, you have to wonder if people really are going to start wanting a higher quality product with craft and variety in it, or the same cheap crap.
Now, I'm going to segue here. Walmart and other such super-centers take a beating among the itelligista. Let me explain why I think this, as oppossed to parrotting the "WALMART SUCKS" line that seems so eternally popular among the whiney liberals.
Walmart wins on price. Walmart even does passably well on quality- I'm not buying utter crap when I shop at Walmart. But what I am buying is pretty unremarkable. Event Walmart++ (Target), which sells nicer, more trendy things, is pushing out cookie cutter stuff. Now, there's nothing wrong with that in and of itself. The problem is this- because these megalomarts drop in and can undersell everyone, those of us that would be willing to pay more for something more unique, or perhaps locally produced, find it difficult to find a venue to do such. And because it's difficult, the prices rise, because of a glut in supply and a drop in demand- producers create an artificial scarcity because of such low demand, which ends up meaning that I have to pay more to get what I want because of Walmart.
I think that was coherent. And it certainly wasn't written in .NET. I take my first exam at 1400 today, so that should be fun. The exam is slated to take three hours, but in practice it takes about half an hour.