How Random Babbling Becomes Corporate Policy (t3knomanser) wrote,
How Random Babbling Becomes Corporate Policy

More MMORPG brain-hurting...

Ummm... yeah. Can governments prosecute theft in MMORPGs? This is where things get weird. If someone on UO builds a house, and a group of marauding players slip in and ransack the house, stealing valuable items- that have a real world exchange value- is that a crime?

I think the reason for saying "No" is obvious. These are games, even if they involve real prices. And the game itself is structured to enforce certain rules, and so long as none of the players are violating the rules (ie. hacking) of the game, and stepping over into cybercrime, they are not subject to criminal law. When a game has a player class entitled "thief", it's assumed that other players may steal money and items from you. That is an aspect of the game. Now, a well designed game will have a consequence structure. In the real world, someone robs you, and you call the police. Most MMORPGs have something akin to this; SWG allows you to hire (another PC as)a bounty hunter. Generally, you can find a few people in the game who want some kind of law and order, and will help you against theives and other hooligans.

  • Safe Communications

    Given the events transpiring in Iran, now's a good time for more people to fire up Tor, an "onion router". Essentially, it's a Peer-to-Peer…

  • Against the Cloud

    Screw you, Cloud I hate the term cloud computing. I'm generally opposed to the idea of it. I know that this goes against the current fad, but I…

  • User Momentum

    The new version of Firefox is providing an object lesson on user momentum. Momentum is mass * velocity. Velocity, as you might recall from high…

  • Post a new comment


    Comments allowed for friends only

    Anonymous comments are disabled in this journal

    default userpic

    Your IP address will be recorded 

  • 1 comment