How Random Babbling Becomes Corporate Policy (t3knomanser) wrote,
How Random Babbling Becomes Corporate Policy

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Speaking of Armegetron...

A very common scenario in any lightcycle game is the "spiral of doom". Basically, you start dodging walls, and a crafty opponent blocks off every exit from a section of the board. So your only option is to loop around and around until you die. Hopefully, the other players are terminated before you get to the middle of your spiral.

In many ways, when you're trapped like that, you've entered an infinite loop. You've gone outside the bounds of your program and are stuck. Eventually, the system catches on, and you crash. In fact, if you reintepret the game as a representation of resource allocation, you've got lots of programs fighting for the same space on the computer. The ones that can't get enough resources crash.

Yes, I explain a geek game in geek terms, and justify it.

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