How Random Babbling Becomes Corporate Policy (t3knomanser) wrote,
How Random Babbling Becomes Corporate Policy

Not something I'd ever play, but really cool in concept. I'm especially fond of the idea of game actions impacting real life, as in the coupons. You equip your game character with stuff, you get stuff from the same brand cheaper.

That's just neet in a very cyberpunk way. I think the thing that's missing from the MMORPG (or Vegemite, to give a tip of the hat to an article in Penny-Arcade), is that real world economy. Although, I'm always amsued/frightened by those people that sell items they found on Everquest for thousands of dollars on ebay.

Randomness. I'm going to go and sit and learn more VB today.

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