April 28th, 2006

run the fuck away

Tilty Alpha

A workable Alpha release of Tilty is finished. Major functionality is implemented. The basic idea is this: much like that old school Labyrinth game that many people spent money on and few people played, you're attempting to move a shiny marble through a wooden maze, avoiding holes, and navigating through walls by tilting the playing area- in this case, your MacBookPro.

Yes. You navigate the maze with your MacBookPro's motion sensors. Pretty cool, although it's very rough right now. This is strictly an Alpha release, and is by no means feature complete. Before you start asking for features (like PowerBook/iBook support), check the README. Alot of stuff, like PowerBook/iBook support will be implemented later. This is just a proof of concept to show that it works, that I know how to do collision detection (my first outing making a game, and very likely my last- people think game programming is FUN?), that I can make Cocoa render pretty graphics. Rounding it out comes later.

Download Tilty. If you want to contact me directly, use this email address.