IM TeslasBrat or InfinityWatcher with "!divine" as your message, and be amazed... your future will be revealed by druidsticks via IM.
I've been spending too much time scripting.
In an attepmt at improvement/convinence, I broke that script. I'll get it working right later.
how something so simple as a decent roomate can make you realize how easy it is to become scarred. My roomate last year was a bit... dickish. Very very possesive of his personal space, and dominating in a passive-agressive way. This year, I've got a reasonable roomate, but I still jump and apologize profusely when something falls off my bed (like sheets) and lands on his stuff, or when a bit of my mess trickles over into his space, etc. while he's all cool about it, and quite relaxed.
Something to mull over.
Today... was a neet day. I've finally tracked down a copy of the book I have to have read for tomorrow with notes. The teacher reccomends 4 hours reading time. No problem...
I own't be able to get my hands on the book till 1030.
In other news?
Okay, so I've been playing with some magickal experiments (M stuff as I prefer to say), and working on ZPM (Zero Point M-energy). I've come up with a rather solid method of creating a ZPM generator, but not shielding it as of yet (a simple application of basic techniques, I just haven't done it yet).
REMY'S SELF-REFERENCING VORTEX GENERATOR
Start by making an M-ball, depending on your application, you may want to experiment with hollow/solid ones. By default, I reccomend solid.
Now, here's the kinda tricky part. Suspend it infront of you. Then, formulate a coordinate axis with each hand, trace each line in a glowing string of energy. Each axis is 3 lines, all at right angles to each other. In each one, draw a fourth line at right angles to the other three (this requires a four dimensional twist, but I swear, with practice, it CAN be done!). At the instant that line is drawn, secure the two vortices to each other (this is a matter of mental will... just basically decide that they open up to each other), and the pair should collapse and line up with the M-ball you spawned.
Voila, you've made a SVG. There still remains a great deal of tuning to do however. Experiment with color of the ball, density, ball size vs. vortex size ratios, and anything else you can think of, trying to find a SVG setting that outputs the most, but also seems pretty stable. I suggest that once this is all done, you affix the SVG to some physical object, just so that you have a reference point and don't "lose" it when you forget where you left it.
Ummm... I'm not sure I explained that very well. If you try it, and find it not working well, let me know, I'll try and help you debug it.