"Don't open this box until we get back."
"Get back from where, man?"
"Your brother's last chance."
That stinky lump of cheese pretty much sums up why I like "Drive". That particular scenery chewing moment was delivered by our hero, Nathan Fillon, who is (more or less) reprising his role as "Mal" in "Drive".
See, I used to love "24". It was this steaming pile of over the top camp, so unaware of itself that you could laugh at it, laugh at everyone involved in its production, and laugh at the very concept of it. There is no laughing with "24"- the show is so convinced of its own seriousness and so impressed with its real-time concept, that you feel the need to chortle behind your hand, lest you offend their earnestness.
Sadly, that also makes "24" somewhat ponderous. It is so serious and so self important that it sometimes becomes unbearable.
And for me, it was "Drive" that killed "24". I downloaded the pilot of "Drive", and watched the three-parter before making an attempt to watch "24"- and I couldn't make it through the first twenty minutes of "24". "Drive" is about as cheesy as "24", and roughly as believable (read: not believable at all). But unlike "24", "Drive" is aware of this. That quote I opened with was the last line of the episode? Who, in any seriousness, ends an episode like that? I loled.
Maybe I'm reading in to it- but I get the feeling of a wink-and-a-nudge through each episode of "Drive". Despite the stabs at dramatic character development (stabs in the dark, I might add), it carries itself with all the gravitas of your average D&D campaign (at least the sort I play). I think, actually, I may have GMed a session very similar to this in a Star Wars 2nd Edition game once while I was in high school.
In short: it may be the only thing on TV dumber than "24", but it seems aware of that fact. That oughta at least earn it three farts out of a possible four.